Main Page | Namespace List | Class Hierarchy | Alphabetical List | Data Structures | Directories | File List | Namespace Members | Data Fields | Globals

RobotFlow::PlayerConnect Class Reference

#include <PlayerConnect.h>

Inheritance diagram for RobotFlow::PlayerConnect:

Inheritance graph
[legend]
Collaboration diagram for RobotFlow::PlayerConnect:

Collaboration graph
[legend]

Public Member Functions

 PlayerConnect (std::string nodeName, FD::ParameterSet params)
virtual ~PlayerConnect ()
void calculate (int output_id, int count, FD::Buffer &out)
virtual ObjectRef getOutput (int output_id, int count)
virtual void request (int outputID, const ParameterSet &req)
virtual void initialize ()
virtual void reset ()
virtual int addOutput (const std::string &outputName)
virtual int addInput (const std::string &inputName)
virtual void initializeBuffers ()
virtual void performRequests ()
virtual ObjectRef getOutputNamed (const std::string &outputName, int count)
virtual void connectToNode (std::string in, Node *inputNode, std::string out)
virtual bool hasOutput (int output_id) const
ObjectRef getInput (int inputID, int count)
virtual void stop ()
virtual void cleanupNotify ()
std::string getName ()
virtual void verifyConnect ()
void printOn (std::ostream &out=std::cout) const
void setUINode (UINode *_uinode)
void ref ()
void unref ()
int unique ()
virtual void destroy ()
virtual void serialize (std::ostream &out) const
virtual void unserialize (std::istream &in)
virtual void doesNotUnderstand (std::string method)
virtual bool isNil () const
virtual void prettyPrint (std::ostream &out=std::cout) const
virtual void readFrom (std::istream &in=std::cin)
virtual ObjectRef clone ()
virtual std::string className () const

Static Public Member Functions

static int addFactory (const std::string &factoryName, _NodeFactory *const factory)
static int addXPM (const std::string &nodeName, char **XPMData)
static char ** getXPM (const std::string &nodeName)
static _NodeFactory * getFactoryNamed (const std::string &name)
static std::map< std::string,
_NodeFactory * > & 
factoryDictionary ()
static std::vector< std::string > & nodeInfo ()
static std::map< std::string,
char ** > & 
XPMDictionary ()
static int addNodeInfo (const std::string &info)
static ObjectRef newObject (const std::string &objType)
static int addObjectType (const std::string &objType, _ObjectFactory *factory)
static std::map< std::string,
_ObjectFactory * > & 
ObjectFactoryDictionary ()
static TypeMap< _ObjectFactory * > & TypeidDictionary ()

Protected Member Functions

virtual void connectToNode (unsigned int in, Node *inputNode, unsigned int out)
virtual std::vector< NodeInput > & getInputs ()
virtual int translateInput (std::string inputName)
virtual int translateOutput (std::string inputName)
virtual void rt_assert (bool cond, std::string message="", char *_file="unknown", int _line=0)
virtual void construct_assert (bool cond, std::string message="", char *_file="unknown", int _line=0)
virtual void throw_error (bool send_ptr, std::string message, char *_file, int _line)

Protected Attributes

int processCount
std::vector< OutputCacheInfo > outputs
std::vector< InputCacheInfo > inputsCache
bool inOrder
std::string name
std::vector< NodeInput > inputs
std::vector< std::string > outputNames
ParameterSet parameters
UINode * uinode
AtomicCounter ref_count

Private Attributes

FD::ObjectRef m_client
bool m_isInit
int m_port
std::string m_host
int m_frequency
bool m_startPositionProxy
bool m_startGripperProxy
bool m_startLaserProxy
bool m_startLaser2Proxy
bool m_startPTZProxy
bool m_startSonarProxy
bool m_startBlobFinderProxy
bool m_startGPSProxy
int m_outputID
PositionProxy * m_positionProxy

Friends

friend std::ostream & operator<< (std::ostream &out, const Object &obj)

Constructor & Destructor Documentation

RobotFlow::PlayerConnect::PlayerConnect std::string  nodeName,
FD::ParameterSet  params
 

RobotFlow::PlayerConnect::~PlayerConnect  )  [virtual]
 


Member Function Documentation

void RobotFlow::PlayerConnect::calculate int  output_id,
int  count,
FD::Buffer out
[virtual]
 

Implements FD::BufferedNode.


Field Documentation

FD::ObjectRef RobotFlow::PlayerConnect::m_client [private]
 

int RobotFlow::PlayerConnect::m_frequency [private]
 

std::string RobotFlow::PlayerConnect::m_host [private]
 

bool RobotFlow::PlayerConnect::m_isInit [private]
 

int RobotFlow::PlayerConnect::m_outputID [private]
 

int RobotFlow::PlayerConnect::m_port [private]
 

PositionProxy* RobotFlow::PlayerConnect::m_positionProxy [private]
 

bool RobotFlow::PlayerConnect::m_startBlobFinderProxy [private]
 

bool RobotFlow::PlayerConnect::m_startGPSProxy [private]
 

bool RobotFlow::PlayerConnect::m_startGripperProxy [private]
 

bool RobotFlow::PlayerConnect::m_startLaser2Proxy [private]
 

bool RobotFlow::PlayerConnect::m_startLaserProxy [private]
 

bool RobotFlow::PlayerConnect::m_startPositionProxy [private]
 

bool RobotFlow::PlayerConnect::m_startPTZProxy [private]
 

bool RobotFlow::PlayerConnect::m_startSonarProxy [private]
 


The documentation for this class was generated from the following files:
Generated on Wed Oct 5 14:36:31 2005 for RobotFlow by  doxygen 1.4.4